Builds

The talent builds of the collected runs per dungeon and spec. Every difference, even a single talent point, makes a build of its own.

Midnight Season 2updated 14 Nov 2026, 20:35

Survival Hunter

194 players · 389 runs · 236 different builds

Sentinel 87.1 %Pack Leader 20.6 %
#Hero talentPlayersHighest
1Sentinel4.6 % · 9+21
2Sentinel3.6 % · 7+20
3Sentinel3.6 % · 7+19
4Sentinel2.6 % · 5+19
5Pack Leader2.6 % · 5+19
6Sentinel2.1 % · 4+20
7Sentinel2.1 % · 4+20
8Sentinel2.1 % · 4+19
9Sentinel2.1 % · 4+18
10Sentinel2.1 % · 4+20
11Sentinel1.5 % · 3+20
12Sentinel1.5 % · 3+20
13Sentinel1.5 % · 3+19
14Sentinel1.5 % · 3+18
15Pack Leader1.5 % · 3+18
16Sentinel1.5 % · 3+20
17Sentinel1.5 % · 3+19
18Sentinel1.5 % · 3+18
19Sentinel1.0 % · 2+21
20Sentinel1.0 % · 2+19
21Sentinel1.0 % · 2+19
22Pack Leader1.0 % · 2+19
23Pack Leader1.0 % · 2+18
24Sentinel1.0 % · 2+19
25Pack Leader1.0 % · 2+19
26Sentinel1.0 % · 2+19
27Sentinel1.0 % · 2+19
28Sentinel1.0 % · 2+18
29Sentinel1.0 % · 2+18
30Pack Leader1.0 % · 2+18

Build #10

Sentinel2.1 % of the players · 4 players · 4 runs · average key +19.0
+20 Highest key with this buildView on Wowhead ↗

Different from the most played build

  • +Sic 'Em
  • +Shrapnel Bomb
  • +Camouflage
  • +Flanked
  • −Flanker's Advantage
  • −Kodo Tranquilizer
  • −Flamebreak
  • −Grenade Juggler
Hunter34 pointsSentinel13 pointsSurvival34 pointsMuzzle (1/1)1/1Precision Strikes (1/1)1/1Rejuvenating Wind (1/1)1/1Wilderness Medicine (not taken)Serrated Tips (2/2)2/2Unnatural Causes (1/1)1/1Emergency Salve (1/1)1/1Specialized Arsenal (1/1)1/1Lone Survivor (1/1)1/1– Tar Trap – Scare Beast– Territorial Instincts ✓ Guttural Roar1/1Disruptive Rounds (not taken)Trigger Finger (2/2)2/2Natural Mending (2/2)2/2Pathfinding (1/1)1/1Padded Armor (1/1)1/1Concussive Shot (not taken)Keen Eyesight (2/2)2/2Posthaste (1/1)1/1No Hard Feelings (not taken)Improved Snaring (not taken)– Kodo Tranquilizer – Devilsaur TranquilizerBorn To Be Wild (2/2)2/2Improved Traps (not taken)Misdirection (1/1)1/1Survival of the Fittest (granted)Hunter's Avoidance (1/1)1/1Improved Aspect of the Turtle (1/1)1/1Kindling Flare (not taken)Intimidation (1/1)1/1Scout's Instincts (not taken)Improved Feign Death (2/2)2/2Improved Aspect of the Cheetah (1/1)1/1Catlike Reflexes (not taken)Touch of Grass (2/2)2/2Binding Shot (not taken)Tranquilizing Shot (1/1)1/1– Tar-Coated Bindings – Horsehair TetherCold Feet (not taken)Shell Wall (not taken)– Trailblazer – Moment of OpportunityCamouflage (1/1)1/1Combat Experience (1/1)1/1– Roar of Sacrifice ✓ Guardian's Hide1/1✓ Stargazer – Open Fire1/1Lunar Calling (1/1)1/1Arcane Talons (1/1)1/1Invigorating Pulse (1/1)1/1Moon's Blessing (1/1)1/1Sentinel (granted)Lunar Storm (1/1)1/1✓ Conditioning – Scout's Vigil1/1Sanctified Armaments (1/1)1/1Don't Look Back (1/1)1/1Can't Miss, Won't Miss (1/1)1/1Radiant Edge (1/1)1/1Moonlight Chakram (1/1)1/1– Twilight Requiem ✓ Stalk and Strike1/1Bombardier (1/1)1/1Kill Command (1/1)1/1Lethal Calibration (1/1)1/1Raptor Strike (1/1)1/1Tip of the Spear (1/1)1/1Wildfire Bomb (1/1)1/1Wildfire Infusion (1/1)1/1Bloodseeker (not taken)Lunge (1/1)1/1Flanker's Advantage (not taken)Explosives Expert (2/2)2/2– Vulnerability ✓ Blackrock Munitions1/1Guerrilla Tactics (1/1)1/1Improved Wildfire Bomb (2/2)2/2Razor Edge (not taken)Sic 'Em (1/1)1/1Outland Venom (not taken)✓ Bloody Claws – Wallop1/1✓ Shrapnel Bomb – Flamebreak1/1Mongoose Fury (1/1)1/1Bonding (1/1)1/1Killer Companion (2/2)2/2Sweeping Spear (not taken)✓ Mongoose Rounds – Wildfire Shells1/1Grenade Juggler (not taken)Shellshock (not taken)Savagery (not taken)Strike as One (1/1)1/1Takedown (1/1)1/1Boomstick (1/1)1/1Twin Fangs (1/1)1/1Primal Surge (1/1)1/1Wildfire Imbuement (not taken)Flanked (1/1)1/1Quick Reload (1/1)1/1Two Against Many (1/1)1/1Raptor Swipe (4/4)4/4

Players are distinct characters, runs count every key; a player with several builds counts for each, so the shares add up to more than 100 %. Highest and average key refer to the runs with the build. Builds of all patches of the season count; the tree is the current one.