Builds

The talent builds of the collected runs per dungeon and spec. Every difference, even a single talent point, makes a build of its own.

Midnight Season 2updated 14 Nov 2026, 20:35

Beast Mastery Hunter

3,125 players · 5,766 runs · 1,201 different builds

Pack Leader 99.9 %Dark Ranger 0.2 %
#Hero talentPlayersHighest
1Pack Leader9.5 % · 296+22
2Pack Leader5.3 % · 167+22
3Pack Leader4.4 % · 139+21
4Pack Leader3.3 % · 104+22
5Pack Leader3.0 % · 95+21
6Pack Leader2.9 % · 91+22
7Pack Leader2.9 % · 90+21
8Pack Leader2.8 % · 89+21
9Pack Leader2.3 % · 72+21
10Pack Leader2.1 % · 65+21
11Pack Leader1.8 % · 57+21
12Pack Leader1.8 % · 56+22
13Pack Leader1.6 % · 51+21
14Pack Leader1.6 % · 51+21
15Pack Leader1.5 % · 48+22
16Pack Leader1.3 % · 40+20
17Pack Leader1.2 % · 36+21
18Pack Leader1.1 % · 35+20
19Pack Leader1.0 % · 30+21
20Pack Leader0.9 % · 28+21
21Pack Leader0.9 % · 27+21
22Pack Leader0.7 % · 23+21
23Pack Leader0.7 % · 23+21
24Pack Leader0.7 % · 23+20
25Pack Leader0.7 % · 23+20
26Pack Leader0.7 % · 22+21
27Pack Leader0.7 % · 21+21
28Pack Leader0.7 % · 21+21
29Pack Leader0.6 % · 20+19
30Pack Leader0.6 % · 20+21

Build #14

Pack Leader1.6 % of the players · 51 players · 64 runs · average key +18.5
+21 Highest key with this buildView on Wowhead ↗

Different from the most played build

  • ±Thrill of the Huntrank 1 → 2
  • +Scout's Instincts
  • ±Improved Feign Deathrank 1 → 2
  • +Trailblazer
  • −Aspect of the Beast
  • −Disruptive Rounds
  • −Kodo Tranquilizer
  • −Guttural Roar
Hunter34 pointsPack Leader13 pointsBeast Mastery34 pointsCounter Shot (1/1)1/1Precision Strikes (1/1)1/1Rejuvenating Wind (1/1)1/1Wilderness Medicine (not taken)Serrated Tips (2/2)2/2Unnatural Causes (1/1)1/1Emergency Salve (1/1)1/1Specialized Arsenal (1/1)1/1Lone Survivor (1/1)1/1– Tar Trap – Scare Beast– Territorial Instincts – Guttural RoarDisruptive Rounds (not taken)Trigger Finger (2/2)2/2Intimidation (1/1)1/1Natural Mending (2/2)2/2Pathfinding (1/1)1/1Padded Armor (1/1)1/1Concussive Shot (not taken)Keen Eyesight (2/2)2/2Posthaste (1/1)1/1No Hard Feelings (not taken)Improved Snaring (not taken)– Kodo Tranquilizer – Devilsaur TranquilizerBorn To Be Wild (2/2)2/2Improved Traps (not taken)Misdirection (1/1)1/1Survival of the Fittest (granted)Hunter's Avoidance (1/1)1/1Improved Aspect of the Turtle (1/1)1/1Kindling Flare (not taken)Scout's Instincts (1/1)1/1Improved Feign Death (2/2)2/2Improved Aspect of the Cheetah (1/1)1/1Catlike Reflexes (not taken)Touch of Grass (2/2)2/2Binding Shot (not taken)Tranquilizing Shot (1/1)1/1– Tar-Coated Bindings – Horsehair TetherCold Feet (not taken)Shell Wall (not taken)✓ Trailblazer – Moment of Opportunity1/1Camouflage (not taken)Combat Experience (1/1)1/1– Roar of Sacrifice ✓ Guardian's Hide1/1Better Together (1/1)1/1Stampede! (1/1)1/1Shell Cover (1/1)1/1No Mercy (1/1)1/1✓ Ursine Fury – Sharpened Claws1/1✓ Slicked Shoes – Masterful Call1/1Fury of the Wyvern (1/1)1/1Pack Mentality (1/1)1/1Hogstrider (1/1)1/1Howl of the Pack Leader (granted)Dire Summons (1/1)1/1Sharpened Fangs (1/1)1/1Lethal Barbs (1/1)1/1– Hoof and Blade ✓ Wyvern's Gaze1/1Frenzy (2/2)2/2Dire Cleave (not taken)Training Expert (2/2)2/2Bestial Wrath (1/1)1/1Beast Cleave (1/1)1/1Scent of Blood (1/1)1/1War Orders (1/1)1/1✓ Snakeskin Quiver – Cobra Senses1/1Thrill of the Hunt (2/2)2/2Kill Command (1/1)1/1Stomp (1/1)1/1Brutal Companion (not taken)Aspect of the Beast (not taken)Barbed Scales (1/1)1/1Cobra Shot (1/1)1/1Kill Cleave (1/1)1/1Savagery (1/1)1/1Go for the Throat (1/1)1/1Jagged Wounds (1/1)1/1Master Handler (not taken)Razor Sharp (1/1)1/1Bloodshed (1/1)1/1Wild Thrash (1/1)1/1Killer Instinct (not taken)Dire Command (not taken)Dire Frenzy (not taken)Alpha Predator (1/1)1/1Laceration (1/1)1/1Thundering Hooves (1/1)1/1Piercing Fangs (not taken)Serpentine Strikes (1/1)1/1The Beast Within (1/1)1/1Pack Tactics (1/1)1/1Killer Cobra (not taken)Dire Beast (not taken)Barbed Shot (1/1)1/1Wildspeaker (not taken)Huntmaster's Call (not taken)✓ Animal Companion – Solitary Companion1/1Nature's Ally (4/4)4/4Bloody Frenzy (not taken)

Players are distinct characters, runs count every key; a player with several builds counts for each, so the shares add up to more than 100 %. Highest and average key refer to the runs with the build. Builds of all patches of the season count; the tree is the current one.