Builds

The talent builds of the collected runs per dungeon and spec. Every difference, even a single talent point, makes a build of its own.

Midnight Season 2updated 14 Nov 2026, 20:35

Survival Hunter

189 players · 1,414 runs · 332 different builds

Sentinel 93.1 %Pack Leader 18.0 %
#Hero talentPlayersHighest
1Sentinel10.6 % · 20+22
2Sentinel6.3 % · 12+21
3Sentinel4.2 % · 8+21
4Sentinel3.7 % · 7+21
5Sentinel3.2 % · 6+21
6Sentinel3.2 % · 6+21
7Sentinel2.6 % · 5+22
8Sentinel2.6 % · 5+20
9Sentinel2.6 % · 5+22
10Sentinel2.6 % · 5+20
11Sentinel2.6 % · 5+20
12Sentinel2.6 % · 5+19
13Sentinel2.1 % · 4+21
14Pack Leader2.1 % · 4+20
15Sentinel2.1 % · 4+20
16Sentinel2.1 % · 4+20
17Sentinel2.1 % · 4+20
18Sentinel1.6 % · 3+20
19Sentinel1.6 % · 3+20
20Sentinel1.6 % · 3+20
21Sentinel1.6 % · 3+20
22Sentinel1.6 % · 3+20
23Sentinel1.6 % · 3+21
24Sentinel1.6 % · 3+19
25Sentinel1.1 % · 2+21
26Sentinel1.1 % · 2+21
27Sentinel1.1 % · 2+20
28Pack Leader1.1 % · 2+19
29Pack Leader1.1 % · 2+19
30Sentinel1.1 % · 2+19

Build #27

Sentinel1.1 % of the players · 2 players · 11 runs · average key +19.1
+20 Highest key with this buildView on Wowhead ↗

Different from the most played build

  • +Sic 'Em
  • +Shrapnel Bomb
  • +Flanked
  • +Roar of Sacrifice
  • −Flanker's Advantage
  • −Flamebreak
  • −Grenade Juggler
  • −Guardian's Hide
Hunter34 pointsSentinel13 pointsSurvival34 pointsMuzzle (1/1)1/1Precision Strikes (1/1)1/1Rejuvenating Wind (1/1)1/1Wilderness Medicine (not taken)Serrated Tips (2/2)2/2Unnatural Causes (1/1)1/1Emergency Salve (1/1)1/1Specialized Arsenal (1/1)1/1Lone Survivor (1/1)1/1– Tar Trap – Scare Beast– Territorial Instincts ✓ Guttural Roar1/1Disruptive Rounds (not taken)Trigger Finger (2/2)2/2Natural Mending (2/2)2/2Pathfinding (1/1)1/1Padded Armor (1/1)1/1Concussive Shot (not taken)Keen Eyesight (2/2)2/2Posthaste (1/1)1/1No Hard Feelings (not taken)Improved Snaring (not taken)✓ Kodo Tranquilizer – Devilsaur Tranquilizer1/1Born To Be Wild (2/2)2/2Improved Traps (not taken)Misdirection (1/1)1/1Survival of the Fittest (granted)Hunter's Avoidance (1/1)1/1Improved Aspect of the Turtle (1/1)1/1Kindling Flare (not taken)Intimidation (1/1)1/1Scout's Instincts (not taken)Improved Feign Death (2/2)2/2Improved Aspect of the Cheetah (1/1)1/1Catlike Reflexes (not taken)Touch of Grass (2/2)2/2Binding Shot (not taken)Tranquilizing Shot (1/1)1/1– Tar-Coated Bindings – Horsehair TetherCold Feet (not taken)Shell Wall (not taken)– Trailblazer – Moment of OpportunityCamouflage (not taken)Combat Experience (1/1)1/1✓ Roar of Sacrifice – Guardian's Hide1/1✓ Stargazer – Open Fire1/1Lunar Calling (1/1)1/1Arcane Talons (1/1)1/1Invigorating Pulse (1/1)1/1Moon's Blessing (1/1)1/1Sentinel (granted)Lunar Storm (1/1)1/1✓ Conditioning – Scout's Vigil1/1Sanctified Armaments (1/1)1/1Don't Look Back (1/1)1/1Can't Miss, Won't Miss (1/1)1/1Radiant Edge (1/1)1/1Moonlight Chakram (1/1)1/1– Twilight Requiem ✓ Stalk and Strike1/1Bombardier (1/1)1/1Kill Command (1/1)1/1Lethal Calibration (1/1)1/1Raptor Strike (1/1)1/1Tip of the Spear (1/1)1/1Wildfire Bomb (1/1)1/1Wildfire Infusion (1/1)1/1Bloodseeker (not taken)Lunge (1/1)1/1Flanker's Advantage (not taken)Explosives Expert (2/2)2/2– Vulnerability ✓ Blackrock Munitions1/1Guerrilla Tactics (1/1)1/1Improved Wildfire Bomb (2/2)2/2Razor Edge (not taken)Sic 'Em (1/1)1/1Outland Venom (not taken)✓ Bloody Claws – Wallop1/1✓ Shrapnel Bomb – Flamebreak1/1Mongoose Fury (1/1)1/1Bonding (1/1)1/1Killer Companion (2/2)2/2Sweeping Spear (not taken)✓ Mongoose Rounds – Wildfire Shells1/1Grenade Juggler (not taken)Shellshock (not taken)Savagery (not taken)Strike as One (1/1)1/1Takedown (1/1)1/1Boomstick (1/1)1/1Twin Fangs (1/1)1/1Primal Surge (1/1)1/1Wildfire Imbuement (not taken)Flanked (1/1)1/1Quick Reload (1/1)1/1Two Against Many (1/1)1/1Raptor Swipe (4/4)4/4

Players are distinct characters, runs count every key; a player with several builds counts for each, so the shares add up to more than 100 %. Highest and average key refer to the runs with the build. Builds of all patches of the season count; the tree is the current one.