Builds

The talent builds of the collected runs per dungeon and spec. Every difference, even a single talent point, makes a build of its own.

Midnight Season 2updated 14 Nov 2026, 20:35

Beast Mastery Hunter

5,480 players · 48,086 runs · 2,736 different builds

Pack Leader 99.9 %Dark Ranger 0.4 %
#Hero talentPlayersHighest
1Pack Leader12.0 % · 659+22
2Pack Leader7.0 % · 381+22
3Pack Leader7.0 % · 381+21
4Pack Leader5.2 % · 283+22
5Pack Leader4.5 % · 246+23
6Pack Leader4.4 % · 243+21
7Pack Leader4.3 % · 237+22
8Pack Leader3.6 % · 196+22
9Pack Leader3.4 % · 189+21
10Pack Leader3.2 % · 175+22
11Pack Leader2.8 % · 155+22
12Pack Leader2.4 % · 133+21
13Pack Leader2.4 % · 131+22
14Pack Leader2.3 % · 125+22
15Pack Leader2.2 % · 118+23
16Pack Leader1.9 % · 103+23
17Pack Leader1.7 % · 93+21
18Pack Leader1.6 % · 90+22
19Pack Leader1.5 % · 82+21
20Pack Leader1.4 % · 74+21
21Pack Leader1.3 % · 70+21
22Pack Leader1.2 % · 68+21
23Pack Leader1.1 % · 63+22
24Pack Leader1.1 % · 59+21
25Pack Leader1.0 % · 57+22
26Pack Leader1.0 % · 56+22
27Pack Leader1.0 % · 54+21
28Pack Leader1.0 % · 54+21
29Pack Leader1.0 % · 53+22
30Pack Leader0.9 % · 50+21

Build #29

Pack Leader1.0 % of the players · 53 players · 300 runs · average key +18.8
+22 Highest key with this buildView on Wowhead ↗

Different from the most played build

  • ±Thrill of the Huntrank 1 → 2
  • +Shell Wall
  • −Aspect of the Beast
  • −Misdirection
Hunter34 pointsPack Leader13 pointsBeast Mastery34 pointsCounter Shot (1/1)1/1Precision Strikes (1/1)1/1Rejuvenating Wind (1/1)1/1Wilderness Medicine (not taken)Serrated Tips (2/2)2/2Unnatural Causes (1/1)1/1Emergency Salve (1/1)1/1Specialized Arsenal (1/1)1/1Lone Survivor (1/1)1/1– Tar Trap – Scare Beast– Territorial Instincts ✓ Guttural Roar1/1Disruptive Rounds (1/1)1/1Trigger Finger (2/2)2/2Intimidation (1/1)1/1Natural Mending (2/2)2/2Pathfinding (1/1)1/1Padded Armor (1/1)1/1Concussive Shot (not taken)Keen Eyesight (2/2)2/2Posthaste (1/1)1/1No Hard Feelings (not taken)Improved Snaring (not taken)✓ Kodo Tranquilizer – Devilsaur Tranquilizer1/1Born To Be Wild (2/2)2/2Improved Traps (not taken)Misdirection (not taken)Survival of the Fittest (granted)Hunter's Avoidance (1/1)1/1Improved Aspect of the Turtle (1/1)1/1Kindling Flare (not taken)Scout's Instincts (not taken)Improved Feign Death (1/2)1/2Improved Aspect of the Cheetah (1/1)1/1Catlike Reflexes (not taken)Touch of Grass (2/2)2/2Binding Shot (not taken)Tranquilizing Shot (1/1)1/1– Tar-Coated Bindings – Horsehair TetherCold Feet (not taken)Shell Wall (1/1)1/1– Trailblazer – Moment of OpportunityCamouflage (not taken)Combat Experience (1/1)1/1– Roar of Sacrifice ✓ Guardian's Hide1/1Better Together (1/1)1/1Stampede! (1/1)1/1Shell Cover (1/1)1/1No Mercy (1/1)1/1✓ Ursine Fury – Sharpened Claws1/1✓ Slicked Shoes – Masterful Call1/1Fury of the Wyvern (1/1)1/1Pack Mentality (1/1)1/1Hogstrider (1/1)1/1Howl of the Pack Leader (granted)Dire Summons (1/1)1/1Sharpened Fangs (1/1)1/1Lethal Barbs (1/1)1/1– Hoof and Blade ✓ Wyvern's Gaze1/1Frenzy (2/2)2/2Dire Cleave (not taken)Training Expert (2/2)2/2Bestial Wrath (1/1)1/1Beast Cleave (1/1)1/1Scent of Blood (1/1)1/1War Orders (1/1)1/1✓ Snakeskin Quiver – Cobra Senses1/1Thrill of the Hunt (2/2)2/2Kill Command (1/1)1/1Stomp (1/1)1/1Brutal Companion (not taken)Aspect of the Beast (not taken)Barbed Scales (1/1)1/1Cobra Shot (1/1)1/1Kill Cleave (1/1)1/1Savagery (1/1)1/1Go for the Throat (1/1)1/1Jagged Wounds (1/1)1/1Master Handler (not taken)Razor Sharp (1/1)1/1Bloodshed (1/1)1/1Wild Thrash (1/1)1/1Killer Instinct (not taken)Dire Command (not taken)Dire Frenzy (not taken)Alpha Predator (1/1)1/1Laceration (1/1)1/1Thundering Hooves (1/1)1/1Piercing Fangs (not taken)Serpentine Strikes (1/1)1/1The Beast Within (1/1)1/1Pack Tactics (1/1)1/1Killer Cobra (not taken)Dire Beast (not taken)Barbed Shot (1/1)1/1Wildspeaker (not taken)Huntmaster's Call (not taken)✓ Animal Companion – Solitary Companion1/1Nature's Ally (4/4)4/4Bloody Frenzy (not taken)

Players are distinct characters, runs count every key; a player with several builds counts for each, so the shares add up to more than 100 %. Highest and average key refer to the runs with the build. Builds of all patches of the season count; the tree is the current one.