Builds

The talent builds of the collected runs per dungeon and spec. Every difference, even a single talent point, makes a build of its own.

Midnight Season 2updated 14 Nov 2026, 20:35

Discipline Priest

383 players · 789 runs · 516 different builds

Oracle 79.1 %Voidweaver 31.6 %
#Hero talentPlayersHighest
1Oracle4.4 % · 17+20
2Oracle4.4 % · 17+20
3Voidweaver1.8 % · 7+19
4Oracle1.8 % · 7+19
5Oracle1.6 % · 6+18
6Oracle1.3 % · 5+20
7Voidweaver1.3 % · 5+20
8Voidweaver1.0 % · 4+20
9Oracle1.0 % · 4+20
10Oracle1.0 % · 4+20
11Voidweaver1.0 % · 4+19
12Oracle1.0 % · 4+19
13Voidweaver1.0 % · 4+19
14Oracle1.0 % · 4+18
15Oracle0.8 % · 3+20
16Oracle0.8 % · 3+19
17Oracle0.8 % · 3+20
18Oracle0.8 % · 3+19
19Oracle0.8 % · 3+18
20Voidweaver0.5 % · 2+20
21Oracle0.5 % · 2+19
22Oracle0.5 % · 2+21
23Voidweaver0.5 % · 2+20
24Oracle0.5 % · 2+21
25Oracle0.5 % · 2+20
26Oracle0.5 % · 2+20
27Oracle0.5 % · 2+20
28Oracle0.5 % · 2+19
29Voidweaver0.5 % · 2+19
30Oracle0.5 % · 2+21

Build #30

Oracle0.5 % of the players · 2 players · 2 runs · average key +20.0
+21 Highest key with this buildView on Wowhead ↗

Different from the most played build

  • +Shadowfiend
  • +Shadow Tap
  • +Occultist
  • +Abyssal Reverie
  • +Light's Inspiration
  • +Angel's Mercy
  • ±Unwavering Willrank 2 → 1
  • +Sanctuary
  • +Desperate Measures
  • +Mental Agility
  • −Searing Light
  • −Enduring Luminescence
  • −Light's Promise
  • −Power Word: Radiance
  • −Harsh Discipline
  • −Inspiration
  • −Prophet's Will
  • −Mindpierce
Priest34 pointsOracle13 pointsDiscipline34 pointsPower Infusion (1/1)1/1Spiritual Guidance (1/1)1/1Phantom Reach (not taken)Phantasm (not taken)Angelic Bulwark (1/1)1/1✓ Benevolence – Focused Power1/1Protective Light (1/1)1/1Binding Heals (1/1)1/1Light's Inspiration (1/1)1/1Angel's Mercy (1/1)1/1Twist of Fate (2/2)2/2Translucent Image (1/1)1/1Improved Fade (2/2)2/2Strength of Resolve (1/1)1/1Twin Disciplines (1/1)1/1Shackle Horror (not taken)– Sheer Terror – Petrifying ScreamInspiration (not taken)Unwavering Will (1/2)1/2Move with Grace (not taken)Psychic Scream (1/1)1/1Everlasting Light (1/1)1/1Angelic Feather (1/1)1/1Improved Purify (not taken)– Psychic Voice – Void Tendrils– Mind Control – Dominate MindTithe Evasion (not taken)Shadow Word: Death (1/1)1/1Mind Blast (granted)Leap of Faith (1/1)1/1Surge of Light (1/1)1/1Improved Flash Heal (granted)Holy Nova (not taken)Lightburst (not taken)Twins of the Sun Priestess (1/1)1/1False Autonomy (not taken)Painful Invocation (1/1)1/1Dispel Magic (1/1)1/1Spell Warding (2/2)2/2Mindpierce (not taken)Desperate Prayer (1/1)1/1Spectral Illusion (not taken)Fade (1/1)1/1Mental Agility (1/1)1/1Dark Enlightenment (1/1)1/1Sanguine Teachings (1/1)1/1Mass Dispel (1/1)1/1Body and Soul (1/1)1/1Prompt Prognosis (1/1)1/1Preemptive Care (1/1)1/1✓ Divine Feathers – Save the Day1/1Waste No Time (1/1)1/1Guiding Light (granted)Twinsight (1/1)1/1Foreseen Circumstances (1/1)1/1– Prophet's Will ✓ Desperate Measures1/1Assured Safety (1/1)1/1Preventive Measures (1/1)1/1Piety (1/1)1/1Unfolding Vision (1/1)1/1Words of the Wise (1/1)1/1Prophet's Insight (1/1)1/1✓ Ultimate Penitence – Power Word: Barrier1/1Purge the Wicked (1/1)1/1Shadow Mend (1/1)1/1Blaze of Light (not taken)Greater Smite (not taken)Shadowfiend (1/1)1/1✓ Archangel – Mindbender1/1Borrowed Time (2/2)2/2Weal and Woe (1/1)1/1Castigation (1/1)1/1Indemnity (not taken)Evangelism (1/1)1/1Pain and Suffering (not taken)Encroaching Shadows (1/1)1/1Revel in Darkness (1/1)1/1Shadow Tap (1/1)1/1Occultist (1/1)1/1Abyssal Reverie (2/2)2/2Expiation (not taken)Searing Light (not taken)Pain Suppression (1/1)1/1– Pain Transformation ✓ Protector of the Frail1/1Shield Discipline (1/1)1/1Holy Ray (1/1)1/1– Bright Pupil – Enduring LuminescenceLight's Promise (not taken)Power Word: Radiance (not taken)Atonement (1/1)1/1Power of the Dark Side (1/1)1/1Dark Indulgence (1/1)1/1Painful Punishment (1/1)1/1Lenience (1/1)1/1Divine Procession (not taken)Harsh Discipline (not taken)Inner Focus (1/1)1/1Divine Aegis (1/1)1/1Eternal Barrier (1/1)1/1Sanctuary (1/1)1/1Death's Torment (not taken)Inescapable Torment (not taken)Master the Darkness (4/4)4/4Grim Deliverance (1/1)1/1

Players are distinct characters, runs count every key; a player with several builds counts for each, so the shares add up to more than 100 %. Highest and average key refer to the runs with the build. Builds of all patches of the season count; the tree is the current one.