Builds

The talent builds of the collected runs per dungeon and spec. Every difference, even a single talent point, makes a build of its own.

Midnight Season 2updated 14 Nov 2026, 20:35

Discipline Priest

414 players · 859 runs · 572 different builds

Oracle 82.1 %Voidweaver 30.7 %
#Hero talentPlayersHighest
1Oracle5.1 % · 21+21
2Oracle3.4 % · 14+20
3Oracle2.9 % · 12+20
4Oracle1.9 % · 8+18
5Oracle1.7 % · 7+20
6Voidweaver1.7 % · 7+20
7Oracle1.2 % · 5+19
8Oracle1.0 % · 4+20
9Oracle1.0 % · 4+19
10Oracle1.0 % · 4+20
11Voidweaver1.0 % · 4+21
12Oracle1.0 % · 4+19
13Voidweaver1.0 % · 4+19
14Voidweaver0.7 % · 3+20
15Voidweaver0.7 % · 3+20
16Oracle0.7 % · 3+21
17Oracle0.7 % · 3+20
18Oracle0.7 % · 3+19
19Oracle0.7 % · 3+20
20Oracle0.5 % · 2+19
21Oracle0.5 % · 2+21
22Oracle0.5 % · 2+19
23Oracle0.5 % · 2+20
24Voidweaver0.5 % · 2+19
25Voidweaver0.5 % · 2+19
26Oracle0.5 % · 2+19
27Oracle0.5 % · 2+18
28Voidweaver0.5 % · 2+22
29Oracle0.5 % · 2+21
30Oracle0.5 % · 2+21

Build #5

Oracle1.7 % of the players · 7 players · 8 runs · average key +18.8
+20 Highest key with this buildView on Wowhead ↗

Different from the most played build

  • +Dominate Mind
  • +Shadowfiend
  • +Shadow Tap
  • +Occultist
  • +Abyssal Reverie
  • +Sanctuary
  • +Mental Agility
  • −Searing Light
  • −Enduring Luminescence
  • −Light's Promise
  • −Power Word: Radiance
  • −Harsh Discipline
  • −Inspiration
  • −Psychic Scream
Priest34 pointsOracle13 pointsDiscipline34 pointsPower Infusion (1/1)1/1Spiritual Guidance (1/1)1/1Phantom Reach (not taken)Phantasm (not taken)Angelic Bulwark (1/1)1/1✓ Benevolence – Focused Power1/1Protective Light (1/1)1/1Binding Heals (1/1)1/1Light's Inspiration (not taken)Angel's Mercy (not taken)Twist of Fate (2/2)2/2Translucent Image (1/1)1/1Improved Fade (2/2)2/2Strength of Resolve (1/1)1/1Twin Disciplines (1/1)1/1Shackle Horror (not taken)– Sheer Terror – Petrifying ScreamInspiration (not taken)Unwavering Will (2/2)2/2Move with Grace (not taken)Psychic Scream (not taken)Everlasting Light (1/1)1/1Angelic Feather (1/1)1/1Improved Purify (not taken)– Psychic Voice – Void Tendrils– Mind Control ✓ Dominate Mind1/1Tithe Evasion (not taken)Shadow Word: Death (1/1)1/1Mind Blast (granted)Leap of Faith (1/1)1/1Surge of Light (1/1)1/1Improved Flash Heal (granted)Holy Nova (not taken)Lightburst (not taken)Twins of the Sun Priestess (1/1)1/1False Autonomy (not taken)Painful Invocation (1/1)1/1Dispel Magic (1/1)1/1Spell Warding (2/2)2/2Mindpierce (1/1)1/1Desperate Prayer (1/1)1/1Spectral Illusion (not taken)Fade (1/1)1/1Mental Agility (1/1)1/1Dark Enlightenment (1/1)1/1Sanguine Teachings (1/1)1/1Mass Dispel (1/1)1/1Body and Soul (1/1)1/1Prompt Prognosis (1/1)1/1Preemptive Care (1/1)1/1✓ Divine Feathers – Save the Day1/1Waste No Time (1/1)1/1Guiding Light (granted)Twinsight (1/1)1/1Foreseen Circumstances (1/1)1/1✓ Prophet's Will – Desperate Measures1/1Assured Safety (1/1)1/1Preventive Measures (1/1)1/1Piety (1/1)1/1Unfolding Vision (1/1)1/1Words of the Wise (1/1)1/1Prophet's Insight (1/1)1/1✓ Ultimate Penitence – Power Word: Barrier1/1Purge the Wicked (1/1)1/1Shadow Mend (1/1)1/1Blaze of Light (not taken)Greater Smite (not taken)Shadowfiend (1/1)1/1✓ Archangel – Mindbender1/1Borrowed Time (2/2)2/2Weal and Woe (1/1)1/1Castigation (1/1)1/1Indemnity (not taken)Evangelism (1/1)1/1Pain and Suffering (not taken)Encroaching Shadows (1/1)1/1Revel in Darkness (1/1)1/1Shadow Tap (1/1)1/1Occultist (1/1)1/1Abyssal Reverie (2/2)2/2Expiation (not taken)Searing Light (not taken)Pain Suppression (1/1)1/1– Pain Transformation ✓ Protector of the Frail1/1Shield Discipline (1/1)1/1Holy Ray (1/1)1/1– Bright Pupil – Enduring LuminescenceLight's Promise (not taken)Power Word: Radiance (not taken)Atonement (1/1)1/1Power of the Dark Side (1/1)1/1Dark Indulgence (1/1)1/1Painful Punishment (1/1)1/1Lenience (1/1)1/1Divine Procession (not taken)Harsh Discipline (not taken)Inner Focus (1/1)1/1Divine Aegis (1/1)1/1Eternal Barrier (1/1)1/1Sanctuary (1/1)1/1Death's Torment (not taken)Inescapable Torment (not taken)Master the Darkness (4/4)4/4Grim Deliverance (1/1)1/1

Players are distinct characters, runs count every key; a player with several builds counts for each, so the shares add up to more than 100 %. Highest and average key refer to the runs with the build. Builds of all patches of the season count; the tree is the current one.