Builds

The talent builds of the collected runs per dungeon and spec. Every difference, even a single talent point, makes a build of its own.

Midnight Season 2updated 14 Nov 2026, 20:35

Vengeance Demon Hunter

1,150 players · 2,621 runs · 1,198 different builds

Annihilator 99.2 %Aldrachi Reaver 3.3 %
#Hero talentPlayersHighest
1Annihilator3.4 % · 39+20
2Annihilator2.4 % · 28+21
3Annihilator2.4 % · 28+21
4Annihilator2.3 % · 27+23
5Annihilator1.7 % · 19+22
6Annihilator1.6 % · 18+21
7Annihilator1.4 % · 16+19
8Annihilator1.3 % · 15+21
9Annihilator1.3 % · 15+20
10Annihilator1.3 % · 15+21
11Annihilator1.1 % · 13+21
12Annihilator1.0 % · 12+20
13Annihilator1.0 % · 12+22
14Annihilator1.0 % · 11+21
15Annihilator1.0 % · 11+20
16Annihilator0.9 % · 10+19
17Annihilator0.8 % · 9+20
18Annihilator0.7 % · 8+22
19Annihilator0.7 % · 8+21
20Annihilator0.7 % · 8+20
21Annihilator0.7 % · 8+20
22Annihilator0.7 % · 8+20
23Annihilator0.7 % · 8+21
24Annihilator0.7 % · 8+20
25Annihilator0.7 % · 8+20
26Annihilator0.6 % · 7+20
27Annihilator0.6 % · 7+20
28Annihilator0.6 % · 7+20
29Annihilator0.6 % · 7+19
30Annihilator0.6 % · 7+19

Build #5

Annihilator1.7 % of the players · 19 players · 24 runs · average key +18.7
+22 Highest key with this buildView on Wowhead ↗

Different from the most played build

  • +Demon Muzzle
  • +Disrupting Fury
  • +Felfire Fist
  • +Revel in Pain
  • +Ascending Flame
  • ±Erratic Felheartrank 2 → 1
  • +Pitch Black
  • +Demonic Resilience
  • +State of Matter
  • −Sigil of Silence
  • −Painbringer
  • −Volatile Flameblood
  • −Consume Magic
  • −Path to Oblivion
  • −Wings of Wrath
  • −Final Breath
Demon Hunter34 pointsAnnihilator13 pointsVengeance34 points– Burn It Out – Soul CleanseDemon Muzzle (1/1)1/1Remorseless (1/1)1/1Vengeful Bonds (not taken)Bouncing Glaives (1/1)1/1Aura of Pain (1/1)1/1Internal Struggle (1/1)1/1Illidari Knowledge (2/2)2/2Soul Rending (2/2)2/2Disrupting Fury (1/1)1/1Improved Disrupt (1/1)1/1Felfire Haste (not taken)Pursuit (not taken)Unrestrained Fury (1/1)1/1Vengeful Retreat (1/1)1/1Improved Sigil of Misery (not taken)Sigil of Misery (granted)Lost in Darkness (not taken)Charred Warblades (1/1)1/1Soul Splitter (2/2)2/2Shattered Restoration (1/1)1/1– Master of the Glaive ✓ Champion of the Glaive1/1Erratic Felheart (1/2)1/2Demonic Resilience (1/1)1/1Aldrachi Design (1/1)1/1Will of the Illidari (2/2)2/2– Long Night ✓ Pitch Black1/1Darkness (1/1)1/1Infernal Armor (2/2)2/2Swallowed Anger (not taken)Consume Magic (not taken)Imprison (1/1)1/1First In, Last Out (1/1)1/1Blazing Path (1/1)1/1Live by the Glaive (1/1)1/1Furious (1/1)1/1Focused Ire (not taken)Felblade (1/1)1/1Felbound (not taken)Chaos Nova (1/1)1/1Wings of Wrath (not taken)Final Breath (not taken)World Killer (1/1)1/1Otherworldly Focus (1/1)1/1Dark Matter (1/1)1/1Final Hour (1/1)1/1Meteoric Fall (1/1)1/1Mass Acceleration (1/1)1/1– Path to Oblivion ✓ State of Matter1/1Voidfall (granted)– Doomsayer ✓ Harness the Cosmos1/1Celestial Echoes (1/1)1/1Phase Shift (1/1)1/1Catastrophe (1/1)1/1Swift Erasure (1/1)1/1Meteoric Rise (1/1)1/1Spell 0 (not taken)Fiery Brand (1/1)1/1Retaliation (not taken)Felfire Fist (1/1)1/1Roaring Fire (not taken)Fel Flame Fortification (not taken)✓ Soul Barrier – Soul Sigils1/1Revel in Pain (1/1)1/1Fiery Demise (2/2)2/2Burning Alive (1/1)1/1Ascending Flame (1/1)1/1Down in Flames (1/1)1/1Charred Flesh (2/2)2/2Cycle of Binding (not taken)Chains of Anger (not taken)Ruinous Bulwark (not taken)Sigil of Silence (not taken)Calcified Spikes (1/1)1/1Tempered Steel (1/1)1/1Feast of Souls (not taken)Perfectly Balanced Glaive (1/1)1/1Agonizing Flames (1/1)1/1Fallout (1/1)1/1Soulmonger (not taken)Void Reaver (1/1)1/1Focused Cleave (1/1)1/1Painbringer (not taken)Frailty (1/1)1/1Sigil of Spite (1/1)1/1Last Resort (1/1)1/1Soulcrush (1/1)1/1Vulnerability (2/2)2/2Soul Carver (not taken)Vengeful Beast (1/1)1/1Stoke the Flames (not taken)Darkglare Boon (not taken)Volatile Flameblood (not taken)Burning Blood (1/1)1/1Feed the Demon (1/1)1/1Quickened Sigils (1/1)1/1Spirit Bomb (1/1)1/1Fel Devastation (1/1)1/1Untethered Rage (4/4)4/4

Players are distinct characters, runs count every key; a player with several builds counts for each, so the shares add up to more than 100 %. Highest and average key refer to the runs with the build. Builds of all patches of the season count; the tree is the current one.