Builds

The talent builds of the collected runs per dungeon and spec. Every difference, even a single talent point, makes a build of its own.

Midnight Season 2updated 14 Nov 2026, 20:35

Beast Mastery Hunter

3,275 players · 6,224 runs · 1,264 different builds

Pack Leader 99.9 %Dark Ranger 0.2 %
#Hero talentPlayersHighest
1Pack Leader10.1 % · 331+22
2Pack Leader5.1 % · 167+22
3Pack Leader4.9 % · 162+21
4Pack Leader3.8 % · 123+21
5Pack Leader3.1 % · 102+22
6Pack Leader3.1 % · 102+20
7Pack Leader3.0 % · 98+21
8Pack Leader2.7 % · 88+22
9Pack Leader2.3 % · 76+22
10Pack Leader1.9 % · 62+21
11Pack Leader1.8 % · 59+21
12Pack Leader1.6 % · 51+20
13Pack Leader1.5 % · 50+22
14Pack Leader1.5 % · 49+21
15Pack Leader1.5 % · 48+21
16Pack Leader1.4 % · 45+21
17Pack Leader1.3 % · 43+20
18Pack Leader1.2 % · 38+21
19Pack Leader1.1 % · 37+21
20Pack Leader1.0 % · 33+21
21Pack Leader0.9 % · 30+22
22Pack Leader0.9 % · 29+21
23Pack Leader0.8 % · 27+22
24Pack Leader0.8 % · 27+21
25Pack Leader0.8 % · 27+20
26Pack Leader0.7 % · 24+21
27Pack Leader0.7 % · 23+21
28Pack Leader0.7 % · 23+20
29Pack Leader0.7 % · 23+21
30Pack Leader0.7 % · 23+19

Build #6

Pack Leader3.1 % of the players · 102 players · 132 runs · average key +18.3
+20 Highest key with this buildView on Wowhead ↗

Different from the most played build

  • +Masterful Call
  • ±Training Expertrank 2 → 1
  • +Bloody Frenzy
  • ±Thrill of the Huntrank 1 → 2
  • +Scout's Instincts
  • +Binding Shot
  • −Slicked Shoes
  • −Aspect of the Beast
  • −Pathfinding
  • −Misdirection
Hunter34 pointsPack Leader13 pointsBeast Mastery34 pointsCounter Shot (1/1)1/1Precision Strikes (1/1)1/1Rejuvenating Wind (1/1)1/1Wilderness Medicine (not taken)Serrated Tips (2/2)2/2Unnatural Causes (1/1)1/1Emergency Salve (1/1)1/1Specialized Arsenal (1/1)1/1Lone Survivor (1/1)1/1– Tar Trap – Scare Beast– Territorial Instincts ✓ Guttural Roar1/1Disruptive Rounds (1/1)1/1Trigger Finger (2/2)2/2Intimidation (1/1)1/1Natural Mending (2/2)2/2Pathfinding (not taken)Padded Armor (1/1)1/1Concussive Shot (not taken)Keen Eyesight (2/2)2/2Posthaste (1/1)1/1No Hard Feelings (not taken)Improved Snaring (not taken)✓ Kodo Tranquilizer – Devilsaur Tranquilizer1/1Born To Be Wild (2/2)2/2Improved Traps (not taken)Misdirection (not taken)Survival of the Fittest (granted)Hunter's Avoidance (1/1)1/1Improved Aspect of the Turtle (1/1)1/1Kindling Flare (not taken)Scout's Instincts (1/1)1/1Improved Feign Death (1/2)1/2Improved Aspect of the Cheetah (1/1)1/1Catlike Reflexes (not taken)Touch of Grass (2/2)2/2Binding Shot (1/1)1/1Tranquilizing Shot (1/1)1/1– Tar-Coated Bindings – Horsehair TetherCold Feet (not taken)Shell Wall (not taken)– Trailblazer – Moment of OpportunityCamouflage (not taken)Combat Experience (1/1)1/1– Roar of Sacrifice ✓ Guardian's Hide1/1Better Together (1/1)1/1Stampede! (1/1)1/1Shell Cover (1/1)1/1No Mercy (1/1)1/1✓ Ursine Fury – Sharpened Claws1/1– Slicked Shoes ✓ Masterful Call1/1Fury of the Wyvern (1/1)1/1Pack Mentality (1/1)1/1Hogstrider (1/1)1/1Howl of the Pack Leader (granted)Dire Summons (1/1)1/1Sharpened Fangs (1/1)1/1Lethal Barbs (1/1)1/1– Hoof and Blade ✓ Wyvern's Gaze1/1Frenzy (2/2)2/2Dire Cleave (not taken)Training Expert (1/2)1/2Bestial Wrath (1/1)1/1Beast Cleave (1/1)1/1Scent of Blood (1/1)1/1War Orders (1/1)1/1✓ Snakeskin Quiver – Cobra Senses1/1Thrill of the Hunt (2/2)2/2Kill Command (1/1)1/1Stomp (1/1)1/1Brutal Companion (not taken)Aspect of the Beast (not taken)Barbed Scales (1/1)1/1Cobra Shot (1/1)1/1Kill Cleave (1/1)1/1Savagery (1/1)1/1Go for the Throat (1/1)1/1Jagged Wounds (1/1)1/1Master Handler (not taken)Razor Sharp (1/1)1/1Bloodshed (1/1)1/1Wild Thrash (1/1)1/1Killer Instinct (not taken)Dire Command (not taken)Dire Frenzy (not taken)Alpha Predator (1/1)1/1Laceration (1/1)1/1Thundering Hooves (1/1)1/1Piercing Fangs (not taken)Serpentine Strikes (1/1)1/1The Beast Within (1/1)1/1Pack Tactics (1/1)1/1Killer Cobra (not taken)Dire Beast (not taken)Barbed Shot (1/1)1/1Wildspeaker (not taken)Huntmaster's Call (not taken)✓ Animal Companion – Solitary Companion1/1Nature's Ally (4/4)4/4Bloody Frenzy (1/1)1/1

Players are distinct characters, runs count every key; a player with several builds counts for each, so the shares add up to more than 100 %. Highest and average key refer to the runs with the build. Builds of all patches of the season count; the tree is the current one.