Builds

The talent builds of the collected runs per dungeon and spec. Every difference, even a single talent point, makes a build of its own.

Midnight Season 2updated 14 Nov 2026, 20:35

Marksmanship Hunter

282 players · 421 runs · 210 different builds

Sentinel 97.9 %Dark Ranger 3.5 %
#Hero talentPlayersHighest
1Sentinel12.1 % · 34+21
2Sentinel7.4 % · 21+20
3Sentinel6.4 % · 18+21
4Sentinel6.0 % · 17+20
5Sentinel2.5 % · 7+20
6Sentinel2.5 % · 7+20
7Sentinel2.1 % · 6+19
8Sentinel1.8 % · 5+18
9Sentinel1.4 % · 4+19
10Sentinel1.1 % · 3+20
11Sentinel1.1 % · 3+18
12Sentinel1.1 % · 3+21
13Sentinel1.1 % · 3+20
14Sentinel1.1 % · 3+19
15Sentinel1.1 % · 3+18
16Sentinel0.7 % · 2+19
17Dark Ranger0.7 % · 2+21
18Sentinel0.7 % · 2+20
19Sentinel0.7 % · 2+19
20Sentinel0.7 % · 2+18
21Sentinel0.7 % · 2+21
22Sentinel0.7 % · 2+20
23Sentinel0.7 % · 2+20
24Sentinel0.7 % · 2+20
25Sentinel0.7 % · 2+20
26Sentinel0.7 % · 2+19
27Sentinel0.7 % · 2+19
28Sentinel0.7 % · 2+19
29Sentinel0.7 % · 2+19
30Sentinel0.7 % · 2+19

Build #8

Sentinel1.8 % of the players · 5 players · 5 runs · average key +18.0
+18 Highest key with this buildView on Wowhead ↗

Different from the most played build

  • +Accuracy By Volume
  • −Tenacious
Hunter34 pointsSentinel13 pointsMarksmanship34 pointsPrecision Strikes (1/1)1/1Rejuvenating Wind (1/1)1/1Wilderness Medicine (not taken)Serrated Tips (2/2)2/2Unnatural Causes (1/1)1/1Emergency Salve (1/1)1/1Specialized Arsenal (1/1)1/1Lone Survivor (1/1)1/1– Tar Trap – Scare Beast– Territorial Instincts ✓ Guttural Roar1/1Disruptive Rounds (1/1)1/1Trigger Finger (2/2)2/2Natural Mending (2/2)2/2Counter Shot (1/1)1/1Pathfinding (1/1)1/1Padded Armor (1/1)1/1Concussive Shot (not taken)Keen Eyesight (2/2)2/2Posthaste (1/1)1/1No Hard Feelings (not taken)Improved Snaring (not taken)✓ Kodo Tranquilizer – Devilsaur Tranquilizer1/1Born To Be Wild (2/2)2/2Improved Traps (not taken)Misdirection (1/1)1/1Survival of the Fittest (granted)Hunter's Avoidance (1/1)1/1Improved Aspect of the Turtle (1/1)1/1Kindling Flare (not taken)Intimidation (1/1)1/1Scout's Instincts (not taken)Improved Feign Death (1/2)1/2Improved Aspect of the Cheetah (1/1)1/1Catlike Reflexes (not taken)Touch of Grass (2/2)2/2Binding Shot (not taken)Tranquilizing Shot (1/1)1/1– Tar-Coated Bindings – Horsehair TetherCold Feet (not taken)Shell Wall (not taken)– Trailblazer – Moment of OpportunityCamouflage (not taken)Combat Experience (1/1)1/1– Roar of Sacrifice ✓ Guardian's Hide1/1– Stargazer ✓ Open Fire1/1Lunar Calling (1/1)1/1Arcane Talons (1/1)1/1Invigorating Pulse (1/1)1/1Moon's Blessing (1/1)1/1Sentinel (granted)Lunar Storm (1/1)1/1✓ Conditioning – Scout's Vigil1/1Sanctified Armaments (1/1)1/1Don't Look Back (1/1)1/1Can't Miss, Won't Miss (1/1)1/1Radiant Edge (1/1)1/1Moonlight Chakram (1/1)1/1– Twilight Requiem ✓ Stalk and Strike1/1Trueshot (1/1)1/1Unmatched Precision (not taken)Windrunner Quiver (not taken)Critical Precision (not taken)Volley (1/1)1/1✓ Trick Shots – Aspect of the Hydra1/1– Calling the Shots ✓ Unerring Vision1/1– Obsidian Arrowhead ✓ On Target1/1Salvo (1/1)1/1Rapid Fire (1/1)1/1Bulletstorm (1/1)1/1Penetrating Shots (1/1)1/1Tensile Bowstring (1/1)1/1Master Marksman (1/1)1/1Quick Draw (1/1)1/1Precise Shots (1/1)1/1Small Game Hunter (2/2)2/2Focus Fire (1/1)1/1Aimed Shot (1/1)1/1Feathered Frenzy (1/1)1/1Bullseye (1/1)1/1– Tenacious – CunningFocused Aim (not taken)Blood Fletching (1/1)1/1✓ Avian Specialization – Unbreakable Bond1/1Surging Shots (1/1)1/1Light Ammo (1/1)1/1Lock and Load (1/1)1/1Accuracy By Volume (1/1)1/1Kill Shot (not taken)Deathblow (not taken)Take Aim (4/4)4/4No Scope (1/1)1/1– Tactical Reload ✓ Unstable Trigger1/1Precision Detonation (1/1)1/1Explosive Shot (1/1)1/1Deadeye (not taken)Eagle's Accuracy (1/1)1/1

Players are distinct characters, runs count every key; a player with several builds counts for each, so the shares add up to more than 100 %. Highest and average key refer to the runs with the build. Builds of all patches of the season count; the tree is the current one.