Builds

The talent builds of the collected runs per dungeon and spec. Every difference, even a single talent point, makes a build of its own.

Midnight Season 2updated 14 Nov 2026, 20:35

Vengeance Demon Hunter

15 players · 100 runs · 31 different builds

Annihilator 100.0 %
#Hero talentPlayersHighest
1Annihilator13.3 % · 2+22
2Annihilator6.7 % · 1+23
3Annihilator6.7 % · 1+22
4Annihilator6.7 % · 1+22
5Annihilator6.7 % · 1+22
6Annihilator6.7 % · 1+23
7Annihilator6.7 % · 1+22
8Annihilator6.7 % · 1+22
9Annihilator6.7 % · 1+22
10Annihilator6.7 % · 1+22
11Annihilator6.7 % · 1+22
12Annihilator6.7 % · 1+22
13Annihilator6.7 % · 1+22
14Annihilator6.7 % · 1+22
15Annihilator6.7 % · 1+22
16Annihilator6.7 % · 1+22
17Annihilator6.7 % · 1+22
18Annihilator6.7 % · 1+22
19Annihilator6.7 % · 1+22
20Annihilator6.7 % · 1+23
21Annihilator6.7 % · 1+22
22Annihilator6.7 % · 1+22
23Annihilator6.7 % · 1+22
24Annihilator6.7 % · 1+22
25Annihilator6.7 % · 1+22
26Annihilator6.7 % · 1+22
27Annihilator6.7 % · 1+22
28Annihilator6.7 % · 1+22
29Annihilator6.7 % · 1+22
30Annihilator6.7 % · 1+22

Build #8

Annihilator6.7 % of the players · 1 players · 4 runs · average key +22.0
+22 Highest key with this buildView on Wowhead ↗

Different from the most played build

  • +Improved Sigil of Misery
  • ±Painbringerrank 2 → 1
  • +Volatile Flameblood
  • +Feed the Demon
  • +Quickened Sigils
  • +Consume Magic
  • +Felbound
  • +Final Breath
  • −Felfire Haste
  • −Pursuit
  • −Felfire Fist
  • −Revel in Pain
  • −Pitch Black
  • −Live by the Glaive
Demon Hunter34 pointsAnnihilator13 pointsVengeance34 points– Burn It Out – Soul CleanseDemon Muzzle (1/1)1/1Remorseless (1/1)1/1Vengeful Bonds (not taken)Bouncing Glaives (1/1)1/1Aura of Pain (1/1)1/1Internal Struggle (1/1)1/1Illidari Knowledge (2/2)2/2Soul Rending (2/2)2/2Disrupting Fury (not taken)Improved Disrupt (1/1)1/1Felfire Haste (not taken)Pursuit (not taken)Unrestrained Fury (1/1)1/1Vengeful Retreat (1/1)1/1Improved Sigil of Misery (1/1)1/1Sigil of Misery (granted)Lost in Darkness (not taken)Charred Warblades (1/1)1/1Soul Splitter (2/2)2/2Shattered Restoration (1/1)1/1– Master of the Glaive ✓ Champion of the Glaive1/1Erratic Felheart (not taken)Demonic Resilience (1/1)1/1Aldrachi Design (1/1)1/1Will of the Illidari (2/2)2/2– Long Night – Pitch BlackDarkness (1/1)1/1Infernal Armor (2/2)2/2Swallowed Anger (not taken)Consume Magic (1/1)1/1Imprison (1/1)1/1First In, Last Out (1/1)1/1Blazing Path (1/1)1/1Live by the Glaive (not taken)Furious (1/1)1/1Focused Ire (not taken)Felblade (1/1)1/1Felbound (1/1)1/1Chaos Nova (1/1)1/1Wings of Wrath (not taken)Final Breath (1/1)1/1World Killer (1/1)1/1Otherworldly Focus (1/1)1/1Dark Matter (1/1)1/1Final Hour (1/1)1/1Meteoric Fall (1/1)1/1Mass Acceleration (1/1)1/1– Path to Oblivion ✓ State of Matter1/1Voidfall (granted)– Doomsayer ✓ Harness the Cosmos1/1Celestial Echoes (1/1)1/1Phase Shift (1/1)1/1Catastrophe (1/1)1/1Swift Erasure (1/1)1/1Meteoric Rise (1/1)1/1Spell 0 (not taken)Fiery Brand (1/1)1/1Retaliation (not taken)Felfire Fist (not taken)Roaring Fire (not taken)Fel Flame Fortification (not taken)✓ Soul Barrier – Soul Sigils1/1Revel in Pain (not taken)Fiery Demise (2/2)2/2Burning Alive (1/1)1/1Ascending Flame (1/1)1/1Down in Flames (1/1)1/1Charred Flesh (2/2)2/2Cycle of Binding (not taken)Chains of Anger (not taken)Ruinous Bulwark (not taken)Sigil of Silence (not taken)Calcified Spikes (1/1)1/1Tempered Steel (1/1)1/1Feast of Souls (not taken)Perfectly Balanced Glaive (1/1)1/1Agonizing Flames (1/1)1/1Fallout (1/1)1/1Soulmonger (not taken)Void Reaver (1/1)1/1Focused Cleave (1/1)1/1Painbringer (1/2)1/2Frailty (1/1)1/1Sigil of Spite (1/1)1/1Last Resort (1/1)1/1Soulcrush (1/1)1/1Vulnerability (2/2)2/2Soul Carver (not taken)Vengeful Beast (1/1)1/1Stoke the Flames (not taken)Darkglare Boon (not taken)Volatile Flameblood (1/1)1/1Burning Blood (1/1)1/1Feed the Demon (1/1)1/1Quickened Sigils (1/1)1/1Spirit Bomb (1/1)1/1Fel Devastation (1/1)1/1Untethered Rage (4/4)4/4

Players are distinct characters, runs count every key; a player with several builds counts for each, so the shares add up to more than 100 %. Highest and average key refer to the runs with the build. Builds of all patches of the season count; the tree is the current one.